@article{2:1, author = {[2, 郝鹭捷1, 蒋清泉3, 吕庆华1]}, title = {化身认同对网络游戏虚拟产品消费影响路径研究}, publisher = {北京邮电大学学报(社会科学版)}, year = {2018}, journal = {北京邮电大学学报(社会科学版)}, volume = {20}, number = {5}, eid = {1}, pages = {1-7}, keywords = {化身认同; 虚拟产品; 乐趣感知; 沉浸体验; 消费行为}, doi = https://journalsk.bupt.edu.cn/CN/10.19722/j.cnki.1008-7729.2018.0153 }